Baldur’s Gate 3 is set in the vast Dungeons And Dragons universe, and this universe is filled to the brim with weird magical effects and artefacts. Whilst many of these things are locked away in the latter portions of the game, some can be obtained early on if you are willing to make some sacrifices.
Being able to see invisible targets might not seem all that useful during Act 1. This is mostly down to the fact that enemies aren’t that complex yet. Goblins are hardly renowned for their mastery of illusion. The further you get in Baldur’s Gate 3, however, the better this power gets. This guide is going to walk you through how to get it.
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Before you can do anything, you need to rescue the Bard, Volo. Volo is first encountered in the Druid’s Grove and immediately comes across as a bit of a tool. He wants to know all the details of your valiant rescue but also wants to exaggerate things to the extreme. The truth is hardly important when money is on the line.
Volo will leave the Grove and get captured by Goblins. The next time you see the rascal he will be singing for Goblins as a slave. Clearly, things have not gone as well as he thought they would.
Whilst the thought of rescuing Volo might seem repulsive, it’s well worth the effort. You can find Volo with his goblin master on the eastern side of the goblin fortress. Either convince the goblin to let him go free, or kill her. Either way, Volo will flee and head to your camp.
Will Volo be free, you have until the end of Act 1 to talk to him. Once you have revealed your brain parasite he will insist that he perform
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