Alan Wake 2 finally arrives next month, and this time around, the tortured author won’t be alone. Alan Wake 2 actually features two playable characters – Alan himself and FBI agent Saga Anderson. This has led to some concern that Alan was perhaps being edged out of his own game, but it seems those fears are largely unfounded.
In a new interview, Remedy creative director Sam Lake delves deeper into the decision to introduce a second character to the mix. The idea is not to get away from Alan or the series' history – quite the contrary. Remedy is now pushing a full-on connected universe, and aims to tap into tons of lore and story threads from past games like the original Alan Wake and Control. That info dump could be intimidating though, so the Saga part of the game is designed to be less lore-heavy, less trippy, in order to draw new players in. In other words, the plan is to grab ‘em with a more typical serial killer tale, then hit ‘em with the real mindscrew stuff.
“While [Alan Wake 2] is a sequel to Alan Wake, it's also a Remedy Connected Universe experience. So, it's connected not only to Alan Wake, but also to Control. With all of this in the background, it's critical to us that it's very easily approachable for new players that have never played any Remedy games before.
The game begins with FBI agents coming to this small-town setting in Washington State to investigate a string of ritualistic killings -- a serial killer, essentially. This is something that's familiar to everybody, and for us, it felt like a perfect starting point to get the new players, and our fans, into this experience. That being said, our fans of our previous games are really, really important to us and we want to keep on telling stories from
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