is, by most accounts, a return to the kind of gameplay that first captured imaginations and sparked interest in the franchise. Since the first game was released in 2007, the series has ventured farther and farther from its stealth-based roots, with (admittedly fantastic) games like much closer to full-on RPGs. Still, the story, characters, and setting still offer plenty that is new.
Another new aspect of is its music, provided by composer Brendan Angelides. is Angelides’ first foray into the world of video game composition, but the prolific musician and composer has provided the score for since 2016 and has enjoyed a successful touring career under the moniker Eskmo. For, Angelides collaborated with a range of musicians to help lend an authentic sound to the game’s world, while also giving it his own modern twist. Angelides also recently released his first solo album in years, a masterful blend of orchestral and electronic hybrid music titled .
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Brendan Angelides spoke with about stepping into the world of video games, finding the instrumentation of, and more.
Screen Rant: This game is being hailed as a return to the roots of. Was that something that played into your music in terms of direction you were given, or anything you wanted to do?
Brendan Angelides: In the sense of having another Ezio variation that was Middle Eastern… a makam-oriented variation of it; that was an intentional one. There's another Bureau variation that I did which is referenced from some other games. But aside from that, not really, to be honest. In terms of relating to the overall score, it was the sense of melancholy in there, the sense of strong thematic elements and everything
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