The ending of puts a satisfying button on protagonist Basim Ibn Ishaq's coming-of-age story, and further ties him the events of its predecessor,. opens with a young Basim, in his ninth-century days as a petty street thief. Plagued by visions of jinni, Basim sets off on a journey of self-discovery. He tries to join the Hidden Ones, a real-life (with many artistic liberties taken) organization of covert assassins, but is rejected. In an attempt to impress them, Basim and childhood friend Nehal try to steal from the Caliph's palace, but when things go south, Nehal winds up killing the Caliph.
[Warning: This article contains spoilers for the end of Assassin's Creed Mirage, as well as parts of Assassin's Creed Valhalla.]
After this stunt, Basim is allowed to join the Hidden Ones, beginning a connection with his mentor Roshan. However, his visions worsen, and, encouraged by Nehal, he continues to seek answers. Nehal suggests that Basim may learn more through the Order of the Ancients, recurring antagonists who eventually rebrand into the Templar Order. He pursues and assassinates its members, and is eventually drawn toward an ancient, hidden temple, secreted beneath the floors of the mountain fortress at Alamut, an area far outside 's main Baghdad map.
Related: «A Triumphant Homage» — Assassin's Creed Mirage Review
Basim's mentor Roshan disapproves of the path he's taking, and she eventually turns on him, becoming the final boss of. Throughout the game, Basim has been pursued by the mysterious Qabiha, whom he believes to be his enemy. However, when he finally confronts her, she reveals that she knows more about him than he expected. Basim is more than human, she says, and he should continue his search. Roshan arrives
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