Since Assassin’s Creed 2, Ubisoft introduced the notoriety system, which adds an even deeper level to the stealth gameplay. Prior, in the first game you could just walk around assassinating guards at a whim. There were consequences, but not enough to stop you from repeating them. In the sequel, if you did something like kill a guard, posters would go up and guards would almost always be on high alert. This system has changed quite a lot throughout the games. In Assassin’s Creed: Mirage, it seems to be overhauled again. To understand how the new notoriety system works in Assassin’s Creed: Mirage, this guide will explain it to you.
While the other games had this mechanic. When you would do something bad posters and NPCs would announce your actions throughout the city. For the latest entry, a lot of the core system is still there but with a few added elements to emphasize the immersion. In Assassin’s Creed: Mirage if you do something illegal such as pickpocketing or stealing, the notoriety bar on the bottom right-hand of the screen will go up by a notch. The more serious the crime, the more the bar gets filled up.
Screenshot: PC Invasion
The cool part is that, unlike other games that have this system, citizens of Baghdad will notice you and call out to nearby guards. So once the bar is filled up even to the first node, you have to keep moving so no one spots you. Additionally, even if you’re not in a chase or being searched for, guards will still remember you if you have notoriety. So you can either stay away from them or bring down your notoriety altogether. The section below will show you how to remove the notoriety.
Losing notoriety is much like other games. However, Assassin’s Creed: Mirage does change it in a
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