The customization options in offer an impressive number of unique playthroughs. Though the Artificer class is still sorely missed by players (who don't use a mod to add it into the game), the 12 class options leave plenty of powerful combinations at players' fingers.
Not all players in will resist the call of the Absolute, but those who do will feel the pressure to raise an army to aid them in the various fights, especially as Act 3 stacks them high. There are two classes in particular that will allow players to raise some serious armies to have at their disposal — but it's not the developers that are limiting players from making this a go-to method of conquest.
The Circle of Spores Druid subclass is a popular one for players who enjoy using as many summons as possible. In one example, shared by Reddit user thatdude333, respecing all four party members at Level 9 to this class can create an army of 48 summons. Each party member summoned 12 different allies, including Melee Zombies or Archer Skeletons, Fungal Zombies, Minor Elementals, Dryads, Wood Woads, and Elementals.
Baldur’s Gate 3 is loaded with summons that the party can call on for aid in battle, but a few especially helpful ones are very well hidden.
But this isn't even the maximum number of summons available in one party. Though there's some debate as to the limit of summons a player can have at one time, the only restriction the game seems to have is if a summoning spell is cast more than once. Duplicate casts (even with scrolls) will result in the previous summons being dismissed, but stacking a character's spells list with a variety of different ones creates an army of allies.
Adding a Wizard with the Necromancy subclass is also an incredible way to increase the number of summons each party member can have. Wizards that have read through the Necromancy of Thay tome also have the option to cast Danse Macabre, which summons four uncontrollable ghouls; adding an upcast of Animate Dead can also bring an army
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