Clerics are one of the classic classes alongside wizards, paladins, and fighters and are wonderfully adapted from the page to the screen in . From mending wounds to buffing allies, keeping the cleric at their best gives the whole party a much better chance at survival. So, choosing the right feats when leveling up is crucial to build a strong cleric.
Despite being the least played class in for custom characters, clerics are an important part of any adventuring party, with Shadowheart filling that role for many. Seen by many as mere healers, clerics bring a lot to the table and are a fun, versatile class, with the cleric subclasses in offering very different experiences. Gaining feats at levels four, eight, and 12, great choices are those that help with spell concentration and survivability.
Tough is a fantastic all-around feat for any class in, increasing the party’s chances of success in a very simple way. With this feat, the cleric's hit point maximum will be increased by two each time for each level they have. This is very helpful for clerics who might have to focus on the health of party members before themselves, and if the healer goes down, the whole team can follow.
Feats in Baldur's Gate 3 are not always the same as they are in D&D 5e, and many have been improved to make the video game experience better.
Tough can sometimes be overlooked when choosing feats, as two hit points don't sound like a lot. But the best part of the Tough feat is that the bonus hit points apply retroactively. This means that regardless of when this feat is taken, the cleric will receive24 extra hit points by level 12, easily helping them stay standing for a few more rounds.
While cleric is primarily a support class, that doesn't mean they can't also deal some damage, and giving any character extra combat options is always a good thing. The Martial Adept feat is great as it allows the cleric tolearn two maneuvers from the fighter Battle Master subclass and gain a Superiority Die to
Read more on screenrant.com