is one of the easiest games to break, and one simple technique makes it possible to skip almost all of a major dungeon without much trouble at all. Building on the ideas of and, which encourage thinking outside the box when it comes to puzzles, gives Zelda a robust set of echoes that can make it easy to circumvent challenges.
Even so, the structure of is more rigid than its immediate predecessors, and dungeons are typically completed in the room-by-room fashion that's defined the franchise for decades. Although echoes can trivialize puzzles, gaps, and enemies, they can't often get Zelda to a key well ahead of schedule. More and more major skips will undoubtedly be discovered over time by skilled speedrunners, but the Jabul Ruins dungeon in particular has a solution that any player can stumble upon.
After Zelda makes her way through the surrounding rift area,Jabul Ruins dungeon starts in a dramatic fashion, with the floor collapsing beneath Zelda to dump her into a basement area of the dungeon. Tri subsequently flies up to check out how far they've fallen, remarking "" Fortunately for Tri, however, she can. As long as Zelda activated a warp point before the trap, it's possible to immediately warp back to the start.
If you are struggling to combat the Vocavor boss in Legend of Zelda: Echoes of Wisdom, check out these hints to find out how to defeat him.
There's still the matter of the newly created hole in the floor, but in, a gap is hardly a problem. If Zelda has already visited the Gerudo Desert, she should easily have the materials to make it across, whether that's a few stacked beds and a dramatic jump in swordfighter form or a simple deployment of the Flying Tile echo. With advance knowledge, it's also possible to do this before the floor ever crumbles to begin with.
This solution is so straightforward that it comes across as a deliberately designed option, but it's only one part of the dungeon-skipping process. Immediately after, Zelda enters the central room of
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