«I have this problem where once I start, I can't stop,» Eric Barone said in an interview earlier this year, and boy, he wasn't kidding. Case in point: Stardew Valley, which Barone started in 2012, released in 2016, and has relentlessly hammered away on since, despite having plenty of other things he's supposed to be doing.
«1.6 ended up being a little larger in scope than originally planned. I'm done adding major new content to it now, though,» Barone said a few months prior to that «can't stop» comment, and that was at least technically true in the sense that the 1.6 update rolled out for PC in March. But calling it «a little larger» was a bit off the mark: The thing was massive.
Console and mobile players unfortunately had to wait for the update, as Barone said in May that those versions "require extra work," but the ports are finally out today—and it turns out that Barone was working on even more stuff to pile on top of it in the 1.6.9 patch, which is also now live on all platforms. Guess he didn't want PC players to feel left out today.
Make no mistake, this is a pretty beefy addition to the 1.6 update, with balance and quality of life changes, a slew of fixes, and—you guessed it—more new content, including new Easter eggs, a mysterious new friend who will appear in the secret woods to help you recover lost items (for a price, of course), and «hidden cheat commands,» although that will only work on platforms that allow save edits, which I would assume excludes consoles.)
The cheats, detailed on the Stardew Valley wiki, are powerful tools: One enables players to instantly grant themselves whatever amount of money they want, while the other enables the use of any debug command through the chat console—something you should do with all appropriate caution, as the wiki warns that debug commands «may crash your game, permanently corrupt or break your save, or cause other problems. Using these in a save you care about is not recommended.» Back up your saves first.
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