Most jobs in Cyberpunk 2077 come courtesy of fixers, intermediaries that communicate with clients and ensure all parties are fairly compensated. And while some fixers in the game, like the traitorous Dexter DeShawn, may leave a bad taste in players' mouths, others are on the up and up. And maintaining relationships with these characters is crucial to staying employed as a merc, not to mention receiving some valuable bonus rewards.
Almost every one of the fixers V can work with in Night City offers some unique bonus upon completion of all their gigs, usually one that relates to their story or aesthetic. Since the fixers range so greatly in style and personality, there's variety in the high-end rewards they provide. They differ not only in style but in substance, with some being much more useful than others.
No fixer's final reward is more disappointing than Rogue's, whichamounts to exactly nothing. It feels like a real missed opportunity, since Rogue is revered as one of the most powerful fixers in the game and offers some of the most detailed gigs. There are three in all, making her the fixer with the smallest number of unique jobs, and after all of them are done, there is simply no more communication from the queen of the Afterlife.
Cyberpunk 2077 shows the strength of its fiction through the Blistering Love side quest, where identity becomes blurred and transhumanism is explored.
Admittedly, Rogue does work a little differently than other fixers. She isn't available to work with until later in the game, when V's reputation is higher, and they reach a certain point in the story, and she has more to do with Johnny Silverhand's backstory. Plus,players can get a unique gun from her if they go for a certain ending to the base game. Still, it's a shame that she's the only fixer to leave V high and dry at the end of their gigs. Other than Dexter DeShawn, of course.
Dakota is the stoic fixer of the badlands outside Night City, and offers jobs all across this desert
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