It's a bit silly that developer Ubisoft has never managed a proper follow-up to , but the perfect successor might actually lie in Like, adds a piratical twist to a series that isn't usually focused on swashbuckling. The series typically deals with the affairs of Japanese organized crime, but it's also known for its wacky side content and surprising helping of heart, both of which look to be present in the upcoming entry.
focuses on franchise veteran character Goro Majima, who wakes up on a tropical island with amnesia and finds himself embroiled in a criminal kingdom of modern pirates. Although that might not sound like a formula for something matching 's early 18th-century charms, these pirates are sticking to the old-school methods, with wooden sailing ships and tricorne hats galore. The similarities go beyond the surface level, and there's good reason for fans to be paying more significant attention to
The core of 's gameplay is arguably the naval combat, and the equivalent gameplay in looks surprisingly close to that experience. A naval combat reveal trailer available on the official SEGA YouTube channel offers a look at some full-fledged ship-based warfare, an overview that proves the game isn't just tossing standard gameplay into a new environment.
Around the middle of the trailer, a quick highlight reel showcases essentially every feature that made combat tick. Majima can fire broadsides at enemy ships, ram them, and board them with his crew to start an all-out brawl on the deck. There's also a fairly spectacular shot of Majima swinging from a rope to fire a flintlock pistol at opponents.
The fact that allows the boarding of enemy ships is a huge selling point for the game, especially when compared to, Ubisoft's ultimate follow-up to While is clearly built on in some regards, it drops the ball on most of what made that game special. The lack of a single-player campaign and the removal of options like boarding enemy ships results in an experience that feels
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