Insomniac Games has been the bedrock for PlayStation Studios since the launch of the PS5. Already in this console generation, there’s been three major game releases that have led the way for the rest of PlayStation Studios to follow, and now all of their games have been upgraded for PS5 Pro, patching support back in for three fairly distinct eras of game.
Let’s start at the beginning. Spider-Man: Miles Morales was their first effort on PS5, a smaller game between the main numbered entries that could iterate on the superhero series, and a cross-gen release. This brought an upgrade to the late PS4-era game engine from Spider-Man – heck they also remastered that game at the same time – slotting in ray-tracing effects to showcase what the PS5 could do over the PS4 in that department, and using those new ray-traced reflections to really capture the essence of New York City’s many glass sky scrapers.
At launch it had two distinct modes, 30fps with ray tracing and 60fps without, but they quickly dipped back in to share more optimisations with players, introducing a 40fps mode for people with 120Hz screens, as well as a cut down Performance RT mode that still managed to bring in ray tracing while keeping a 60fps target. The trade offs? 1440p as opposed to 4K, and with effects quality at lower resolutions and lower densities as well.
PS5 Pro now has a new Performance Pro graphics mode in both Spider-Man Remastered and Miles Morales, and it’s easy to recommend. This aims to get the full fat fidelity mode at 60FPS through the use of PSSR, with all ray-tracing features enabled at their full quality. Essentially, I would expect that (without doing any pixel peeping) it’s effectively lifted the frame rate cap on fidelity mode, and is just accepting of a possibly wider dynamic resolution when needed, barely losing any tangible quality thanks to PSSR.
It looks pretty great, as a straightforward upgrade, though this is starting to feel like an older game now and is well within what the
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