Blizzard has released a massive blog explaining the upcoming Patch 10.1 Druid class changes for Balance and Feral!
BlizzardThere are some changes coming to Feral and Balance Druids in Embers of Neltharion, and we’re here to walk you through them and the goals behind them. Let’s get started!
BalanceIn Embers of Neltharion, we’re looking to address some of the pain points and unintuitive aspects of Balance’s gameplay. The 10.0 set armor bonus is also rotating out, and we’re keeping an eye on how the spec plays without it. For this round of changes, we’re targeting three specific aspects of Balance’s gameplay:
Stellar Flare and its interactions are so strong that it is best to take it in all scenarios and maintain it on large numbers of targets, which is demanding to keep track of and makes Balance’s ramp at the beginning of fights very long.Eclipse and effects that trigger on entering eclipse are so strong that they incentivize Druids to use Lunar Eclipse in all situations because it is faster to trigger.There are enough bonuses to Starfire splash damage that it’s optimal to target an enemy next to your focus target.Addressing these gameplay factors will require significantly reducing the power of some of Balance’s most impactful talents and bonuse s. We want Balance to be enjoyable to play and powerful when played well and in scenarios that it is well suited for, so we will be buffing Balance elsewhere to make up for those power reductions and keeping an eye on its power and tuning.
Stellar Flare
Stellar Flare’s power is driven significantly by its interactions with talents like Shooting Stars, Cosmic Rapidity, and Waning Twilight. These interactions are strong enough that it’s taken for all fights. Our goal is for Stellar
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