As promised yesterday, following our Dragon Age: The Veilguard hands-on preview and exclusive Q&A, here's the full transcript of the longer roundtable Q&A that featured BioWare's Game Directors Corinne Busche and John Epler answering all sorts of questions from the assembled press on the highly anticipated single player action RPG.
As a reminder, Dragon Age: The Veilguard will continue the story of Inquisition a decade later (albeit with a different protagonist, although the Inquisitor will still be featured in the new game). Dragon Age Inquisition launched on November 20, 2014, whereas Veilguard will be released on October 31 for PC, PlayStation 5, and Xbox Series S|X.
This game allows you to respec on a very organic level. You can do that anytime. That's something, I'd say, new to Dragon Age. How did that come to be that you could respec and not commit to a class?
Corinne Busche: Yeah, that's a really lovely question. Thank you. Fundamentally, it comes down to player agency. We, of course, are a single-player offline RPG. We value your choice and autonomy, and we want to respect that. I have a hell of a great time playing around with the skill trees and trying different builds. We want you to do the same. If you want to respec, more power to you.
I'm just curious: when did you guys decide that Rook would be essentially the only playable character and that you should focus more on that instead of what previously was mostly party-based combat?
Corinne Busche: I think I can start this one and then maybe John if you want to jump in. Dragon Age has such an amazing, rich lore and history behind it. The worldbuilding, I really think it's what's kept this franchise alive and people discussing it 10 years after Inquisition. So our North Star was that we wanted you to embody Rook, to step into Rook's shoes, to experience this world on the ground as this
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