Macrocosm is Destiny 2 Root of Nightmares' third encounter, introducing Guardians with the first major boss of the Raid. This particular arena resembles the final cutscene from the Witch Queen, where The Witness was introduced to the community for the first time. Interestingly, the mechanics here are tied more to the planets and a Cabal boss.
The following article will guide you through each mechanic within this planetarium, which consists of entirely different puzzles from the first two encounters of the Raid.
Upon entering this arena, you'll see a lot of planets on all sides of the room. The ones that players should focus on in the beginning are the two located in the middle, symbolizing Light and Dark. The layout given below should provide more clarity on this room, and the different platforms that are present in the arena.
Aside from the planets, you will see four different triangular platforms on four corners, each consisting of three planets on top of them. Assign one player to each of the platforms, alongside two players, to clear adds (additional enemies). Let's assume you're on a platform on the Darkness side, which is on the right.
Your task here will be to defeat a Cabal Colossus that spawns beside the boss and look for a yellow-bar enemy on your platform. Kill this enemy to get a Planet Insight buff and look for a planet that is the odd one amongst the three on your platform. In your case, the odd planet should be a Light one.
Upon identifying the odd planet, interact with the ball of light underneath it, and switch your position with the players on the opposite platform (Light side). During this time, both of you will receive a special buff called Planetary Shift, which decays over time.
Coordination is key here,
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