Wild Hearts, the latest monster-hunting game on the block, has made quite a splash and changed the genre in quite a few ways. It offers unique, exciting gameplay and some truly stunning visuals. While there have been a few monster-hunting games to come up over the years, few show as much promise as this one does.
In the Monster Hunter series, many of the monsters are over-the-top, fantastic creatures. Animals or even mythical beasts might inspire them, but they don’t always fit the world they’re attached to.
In Wild Hearts, the kemono, most times, blends right in with the environment. They feel like they belong here. There is a significant amount of plant-based kemono, so they look like they could blend perfectly with the background. I rather like the idea that these monsters feel like they’re a part of the ecosystem.
There are so many items in Monster Hunter. Potions, traps, various ammo types, and many things to craft. It’s often overwhelming how many tools, traps, bombs, whetstones, and potion types a player will carry around. While this is great because you have a wide variety of tools at your disposal, juggling them all can be frustrating.
Wild Hearts has pretty much no items to craft. You have Healing Water, perhaps your food, and that’s it. The karakuri building structures are the items you use in the game. You have to know what works well together and what items you need for a situation, and you also have to know how to use them well.
While this creates a potentially steeper difficulty curve, it is less about how many items you have and how well you use what you have.
Teams of four would have made the fights too easy, thanks to the fantastic Karakuri tools and weapon skills. With that in mind, parties of three are how
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