's Exp. Share changes may make the games much easier than before, but they're ultimately a positive change for the franchise. The lower difficulty has proven to be a controversial subject, but comparing the new and old games, it's clear that the new mechanic is for the better. All it takes is a look back at the classic games to explain why.
's Exp. Share was a held item from the early generations that shared experience points gained from battle with the Pokémon holding the Exp. Share. Starting in, the Exp. Share went from being a held item that only benefited the holder to a key item that spread experience to every Pokémon in the party. Newer titles such as make party experience gain permanent, with the Exp. Share's effects being a mechanic without requiring the item itself. As a result, leveling up Pokémon became easier as the series went on.
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In the early generations of, players had to train up their Pokémon one at a time, with some assistance from the original Exp. Share if it was used. This required a significant time investment whenever the player needed to level up another Pokémon, especially if they were particularly behind. This was especially bad for Pokémon like Magikarp who had no good moves, forcing the player to use a tactic where they switch them out at the start of battle. This process was slow, repetitive, and unfortunately boring, being a prime reason why early games don't hold up as well as they could have.
The revamped Exp. Share mechanics introduced in cut out a lot of the series' grinding. Players don't even have to actively use a Pokémon in battle in order for them to get experience, albeit at a slower rate. The relative ease at which
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