In more ways than one, will continue the mission of, but can also deliver on a promise where its predecessor fell short. Link and Zelda will of course carry on with their battle against evil, but beyond that, will see director Eiji Aonuma finally fulfill the goal he set for .
Aonuma brought to an entire new level of adventure with. No other entry in the series comes close to its map size, with a few of them even fitting within the game's opening area, the Great Plateau. The amount of unique, interesting spaces in 's unmatched open world also makes it special: Aonuma rewards players for venturing off the beaten path by filling Hyrule with engaging environments. Aonuma's reasons for making as big and exciting as it is likely had to do with the more advanced hardware available, but they also were directly tied to his dissatisfaction with a particular entry: .
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Aonuma felt that 's open world had a problem that needed to fix: empty spaces. As revealed in a Nintendo of America YouTube video on the making of, Aonuma said ," and that "." While succeeded over in making a true open world, it didn't do so in an aerial environment, but it appears will improve 's sky world as well.
The February Nintendo Direct's new trailer, now viewable on Nintendo of America's YouTube channel, showcased just how Aonuma found a way to better connect aerial environments in. The original problem with was that it relied too much on flying to get between locations, turning the spaces between them into empty sky. But with, it appears Aonuma has found new ways to traverse such locations that make them feel like an interconnected whole. Of the methods shown in the trailer, 's floating islands appear
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