The games have seen a lot of underrated and overlooked features, and can rework some of them for a return visit. For a long time, the games have been experimenting with different ideas to add something new to their sandbox gameplay. As a result, the series has seen a fair amount of mechanics come and go.
The bulk of gameplay in titles revolves around the main mechanics of driving and shooting. Outside those, though, the games have offered other ideas that make each game at least a little bit different from the last. Various minigames, side activities, and mechanics have been experimented with, with some returning in subsequent games while others end up being left behind. Not every aspect of the games that didn't get reused was necessarily a failure, and some could be as good as 's greatest glitch if handled well.
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In, which gang controls which neighborhoods plays a significant role in the game. The player isn't even be able to start the final mission until they manage to wrest control of a certain percentage of the city for the Grove Street Families. No other game in the series has made gang warfare as big an aspect as, but the idea has potential for a return in
In, the player can start a turf war by killing a few enemy gang members in a territory controlled by said gang. This would trigger a battle, where waves of gang members from the associated gang would show up, and the player has to fight them all off. If they manage to survive the shootout, they successfully wrest control of the territory, although proves CJ's control was temporary. Once taken over, enemy gang members do not spawn in that territory, making it safer for the player.
If gang territory makes
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