The Academy of Interactive Arts and Sciences has just held its annual DICE Awards event, regarded as one of the more prestigious industry awards ceremonies. Looking back on the games released in 2022, it's all the usual suspects taking home trophies, with God of War Ragnarok claiming the most wins.
Sony's sequel takes home a total of seven awards, recognising its achievements in animation, art direction, music, audio design, and story. It also won Outstanding Achievement in Character (Kratos) and Adventure Game of the Year.
It's not the only Sony game to win something, though; Gran Turismo 7 scooped up Racing Game of the Year, though it was admittedly a weaker category this time. All around, though, a great result for Sony.
Elden Ring also saw a lot of trophies. It won Game of the Year, as well as Outstanding Technical Achievement, RPG of the Year, and Outstanding Achievement awards in Game Design and Game Direction.
We've popped all the categories in full below, with the winners highlighted in bold. What do you make of all the winners? Tell us your thoughts in the comments section below.
Having grown up alongside PlayStation, Stephen has developed an eclectic taste in video games and a wide knowledge of the medium, from small indie gems to the biggest AAA blockbusters. Ever hopeful that the Burnout series makes a miraculous return.
While I agree with most awards given to GoW:R since it has such high production values, the one I can't agree with is «story». In the GoW reboot, I found the story almost nonexistent, lacking of any kind of innovative, or even simply well-done, aspects. In GoW:R, the «story» is formulaic, expected and, in general, just boring. When GoW came out, I never understood how people could think its
Read more on pushsquare.com