Wild Hearts has arrived at a near perfect time for EA and Koei Tecmo. Following last year’s fantastic Sunbreak expansion for Monster Hunter Rise, many fans of Capcom’s action RPG have been waiting for the next big thing – those that weren’t waiting for the PlayStation & Xbox release, anyway.
This temporary vacuum isn’t the sole reason for Wild Hearts’ success, but it definitely helps. Born from a surprise collaboration between EA and Koei Tecmo as part of the EA Originals program, this monster-hunting hit ranks among the best from Dynasty Warriors studio, Omega Force.
So, how does Wild Hearts shape up when compared to its biggest rival? In short, this is the closest we’ve come to seeing another game swoop in and steal Monster Hunter’s crown, mainly thanks to a mix of faithful genre staples, combined with some truly refreshing new ideas. To top it off, Wild Hearts is suited to the sensibilities of modern gaming with its easily accessible online play.
Set in the mysterious lands of Azuma, you are tasked with taking down mythical creatures known as Kemono. They are an intrinsic part of nature with the power to alter the environment around them, as hunters quickly discover as they go in pursuit of the ice-covered Deathclaw. In contrast we have ancient machines known as Karakuri, woven from a magical force known as Thread, and capable of building a variety of handy structures.
These Karakuri help to spice up the otherwise familiar flow of combat, bringing a Fortnite-style building system to the action RPG genre. They also serve a purpose outside of battle, allowing you to construct self-sustaining makeshift camps dotted around each of Azuma’s biomes. There are some light shades of Death Stranding here too with players able to
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