Something has always drawn me to games where you only die in one hit. There’s this electrifying sensation that comes with needing to perfect a level or section because dying is the alternative. Ghostrunner managed to capture this feeling while remaining a solid first-person platformer on top of that.
If anything, it was the first 3D title to give me that kind of tension since the only other games to scratch that itch were Hotline Miami and Katana Zero. Ghostrunner wasn’t perfect, but I was ready for a sequel by the time it was announced.
Now the aptly named Ghostrunner 2 is here, and with it that rush so few games captured for me. At first, I wasn’t sure what to think of it, but playing its demo reeled me in. That snippet felt like Ghostrunner but more, and that was all I could ask for.
The question remains whether that excitement transfers to the full game, and I’m happy to say it does! Ghostrunner 2 is an improvement in many regards. Unfortunately, some issues dull its blade enough to prevent it from achieving its full potential.
Ghostrunner 2 (PC [reviewed], PS5, Xbox Series X|S)
Developer: One More Level
Publisher: 505 Games
Released: October 26, 2023
MSRP: $39.99
Ghostrunner 2‘s premise is simple. You play as Jack, a special cyborg boy called a Ghostrunner. He’s basically an ultra-slick and deadly guy who only needs a sword to cut down swaths of foes.
He was the only one as far as anyone knew in the last game, but now things are different. A group known as the Asura consists of several more Ghostrunners who emerged from hiding. These guys, led by a figure named Mitra, are every bit as fast and deadly as Jack, and they’re out for blood.
The plot essentially exists to give Jack a reason to kill bad guys, and
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