Newly launched game Sonic Superstars, Sega's latest platformer in the retro 2D side-scrolling mould, hits all the nostalgia points that you may associate with the blue blur, from ingenious ideas to absolute controller-throwing rage.
Indeed, the old ways of doing things aren't always the best. Every fond memory of Sonic that you may have from the 1990s is probably matched by an equal number of frustrating experiences: those moments where you just couldn't beat the boss, or those accidental slip-ups when you ran headfirst into an unseen pit of spikes, bringing an exciting run to an upsetting end.
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To start with the positives, you can tell that Arzest and Sonic Team have worked hard to bring back a sense of speed and momentum to the world of Sonic. Compared to the blandly barren wide open world of last year's Sonic Frontiers, Superstars feels like a blast from the past in the best way. If you used to love zipping across the screen in a frantic blur, you'll definitely get that itch scratched here.
There are also some really fun twists on the established 'rules' of a 2D Sonic game, with a few genuinely surprising moments where Superstars breaks from the norm and lets you do something a bit different. Some of the worlds are really fun in terms of their design, as well, with beautiful bright colours to feast your eyeballs on.
The music, at points, is pretty good as well, although you'd be hard-pressed to say it's the best score a Sonic game has ever had. The boss battle music, in particular, feels a bit underwhelming. But some of the ditties you'll hear during normal play are really nice.
Speaking of the boss battles, these are probably
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