Everybody knows Lady Dimitrescu is tall, but I was still shocked to see just how large she loomed over me from a first-person angle in VR. Resident Evil Village VR captured my undivided attention even beyond my fascination for the tall vampire lady, offering a fresh perspective on a nearly two-year-old game I have played a dozen times over. From the robust tutorial before you start playing to the many ways you can customize the controls for the most comfortable experience, Resident Evil Village’s VR mode is no afterthought, but rather a well-crafted and exciting way to experience an already excellent game.
Nothing has been watered down in the transition to VR: you’ll endure Ethan’s rescue mission from start to finish. That said, this mode doesn’t quite give you access to everything Resident Evil Village offers – the timed challenge Mercenaries mode is not supported in VR (probably for the best, given that it’s all about moving quickly), and the modifiers you may have already unlocked in the non-VR mode, such as weapon attachments and upgrades, are not transferable to VR mode and you will have to unlock all those items once again. This obviously isn’t a big deal for anyone playing Resident Evil Village for the first time, but as someone who has unlocked and upgraded all of my weapons over the course of several playthroughs, that was disheartening. Interestingly, Village VR does offer new weapon attachments, such as a bayonet for the M1897, which you can purchase from The Duke after destroying a certain number of wooden goats scattered throughout the village.
Roaming the streets of Resident Evil Village is like visiting a disturbing and deadly Disneyland, where every attraction is a house of horrors. I got just as big a
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