I adore Mary Shelley's Frankenstein. It's a story that awoke an insatiable desire within little Jordan to consume gothic horror and science fiction in equal measure--a hunger I'm sure will plague my mind for the rest of my days. The novel has been a large inspiration in the types of stories I like to tell in tabletop roleplaying games, both as a game master and player. So it comes as very little surprise to me that I'd be immediately smitten with the idea of Daughter of Frankenstein, an upcoming TTRPG campaign sourcebook. Daughter of Frankenstein is the first project from Bardhouse Media, a publisher looking to focus on accessibility and collaboration in the tabletop gaming space to welcome new and lesser-heard voices.
The team of writers contributing to Daughter of Frankenstein is led by a name that many folks in the TTRPG community may find familiar: Beth the Bard. Beth the Bard is a professional game master, co-founder of Bardhouse Media, and the best-selling author of She is the Ancient: A Genderbent Curse of Strahd. She is the Ancient reimagines and rewrites the backstory, societal role, gender, race, and connections of the NPCs found in Wizards of the Coast's popular gothic horror adventure, Curse of Strahd.
Writing She is the Ancient is part of Beth the Bard's inspiration for Bardhouse Media. She points to the help and support she received from those already well-known and published within the community as part of why she was even able to get a foot in the door to create something like She is the Ancient. The goal is for Bardhouse Media to help prop that door open so new game masters and tabletop gaming writers can follow Beth into the space, receiving the necessary support to get their work out there.
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