Ashes of War and Weapon Arts in FromSoftware's newer games have really spoiled us—it used to be you got your R1, R2, and some movement-dependent attacks, and that was it. Now when I go into a Soulsborne, I want some spice. I want the Rakuyo double-bladed katana's mixups, the Farron Greatsword's straight-up Samurai Champloo breakdancing, or the Marais Executioner Sword(opens in new tab)'s Jedi telekinesis nonsense.
I've been a little worried that FromSoft just won't be able to top the excellent and varied armory already in Elden Ring, but modder clevereraptor6(opens in new tab) over on NexusMods has been quietly toiling away on custom weapon movesets that prove just how much juice is left in the animations and effects FromSoft has already created.
Take my favorite work of Clever's: the Icefrayed Blade(opens in new tab). I make it no secret that I'm a katana guy in Soulsborne games, and my all-timer is Dark Souls 3's Frayed blade. This reward for beating secret megaboss Darkeater Midir has a badass samurai «unsheathe into a thousand cuts» attack that feels incredible and is also well-worth using over your basic strikes. The Icefrayed Blade mod transposes it into Elden Ring while also adding the frost buildup status effect—perhaps a bit OP, but I saw it and immediately thought «oh, I would trade my beloved Moonveil(opens in new tab) for this.»
Clever's latest is the Deathwalker — Berserking Ghostflame Moveset(opens in new tab), which replaces the standard Ultra Greatsword two-hand attacks with the kind of acrobatic Guts moves used by Artorias or Slave Knight Gael, with some added flare from the Deathbirds' ghostflame magic.
They also nail one of the most important features of a good Soulsborne unique weapon: usability.
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