Finally playing Wayfinder was one of the things I was most looking forward to coming to PAX East. It’s been on my radar for a while. Everything about it drew my interest, from the art style, which reminded me of Wildstar, to the exciting combination of MMO elements with things we usually see in games like Overwatch, League of Legends, and Master X Master. However, the big question has been what it’s like to play, and is it fun? I had two opportunities while at PAX East to sort through all of that (in addition to an interview with the team), so let’s dive in.
My first opportunity to play was during a scheduled demo, where my partner and I immediately went to the gloom to explore some of Wayfinder’s “dungeon” content, which they call Lost Zones. I’ve also been interested in seeing how utilizing the mutagens with the Lost Zones changes things up and adds more complexity, so I used those at every opportunity. I was pleased to find that these Lost Zones aren’t the same every time with the same layout. Even picking the same location multiple times yielded a variety of configurations and what was there to find, in addition to the augments from the different mutagens adding another level of variety.
As for the mutagens themselves, those were quite interesting. I could put just one or two in, which would mix to make a completely new variation. This adds to the amount of variety being offered and lets the players tailor their experience to how they want to play. I also really liked the varied effects; they didn’t always result in everything hitting harder or having more health. One mutagen combo I had a lot of fun with caused enemies sometimes to spawn other enemies when they were killed. These things looked like giant ticks which
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