Joseph Staten just left Microsoft. Technically it didn’t really change anything when talking about the future of Halo compared to when he left Halo developer 343 Industries to return to his previous role at Xbox Publishing back in January. That came amidst the layoff-fueled shakeup at the studio that saw many senior leads leave either at that time or in the past year since Halo Infinite first shipped. And yet somehow, his complete severance from Microsoft feels a bit more somber for this longtime Halo fan, because it means that he’s unlikely to have much, if any, influence on the future of the franchise – which he still could’ve from his Xbox Publishing perch.
And so while it’s fair to wonder where Halo is heading from here – I’ll get to that in a bit – I wanted to take the opportunity to express my gratitude for someone that had a major hand in creating some of my favorite games of all time. Staten was a Bungie “Grizzled Ancient,” the studio’s internal term for someone who’d been at the company for a long, long time. This is the man who wrote the original Halo trilogy. You remember, the near-perfect first game – the one whose memorable campaign and characters single-handedly turned the Xbox into a major player in the console space – the smartly told and shocking sequel that had you playing as The Arbiter for part of the adventure, and the trilogy capper that gave Master Chief and friends closure and meaning while still leaving a glimmer of hope that Spartan-117 might one day return. “Wake me… when you need me.”
But Staten wasn’t done with Halo there. He followed that by directing Halo 3: ODST, the film noir-inspired Halo game that took you out of the MJOLNIR armor and into the boots of a regular-ol’ human. The Covenant
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