Darkest Dungeon 2 expands much on its previous iteration while also adding a bunch of new unique systems. The biggest thing veteran playersDarkest Dungeon 2 expands much on its previous iteration while also adding a bunch of new unique systems. The biggest thing veteran players will notice is that the combat and stress systems have been overhauled and reworked to be much more refreshing and much less RNG focused (there is still some, kind of needed honestly).
On top of the fact that the art, animation, and sound design have been overhauled to the extreme and feel fantastic. Your actions, buffs, and debuffs will have much more impact than raising your blight resistance by 10% or lowering an enemies accuracy by 10%. The new buffs and debuffs work off a hit system rather than turns.
Your dodge and improved dodge increase your dodge to the next hit by 50% and 75% respectively; same goes for protection buffs. They can stack up to 2 or 3, but no further. This puts you in a more turn to turn strategy than was the preplanning fest of Darkest Dungeon 1.
There is still some pre-planning for party comp and first round turns, but that is where it stops more or less. Red Hook has also added a new relationship system that builds off of character interaction in fights and in taverns. Theses relationship can be positive or negative but they heavily impact your teams fighting capabilities.
While one bad relationship is not game losing by any means, having two or three negative relationships between characters WILL lose you the run. I highly recommend focusing on this aspect and learning it. It is relatively simple to understand and will take your gameplay to a whole new level once mastered.
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