The Diablo IV Stress Slam weekend ended only a few hours ago. With only a couple of weeks left ahead of the game's launch, though, Blizzard is continuing to share new information on the game.
In a new developer diary video, key members of the Diablo IV team discussed the main concepts behind the narrative. It had to appeal to existing fans and newcomers alike, and it would have to return to the series' darker roots. In fact, according to Game Director Joe Shely, Diablo IV features the darkest story produced yet by the studio.
The story of Diablo IV kicks off roughly fifty years after the events of Diablo III: Reaper of Souls, where the Archangel of Death Malthael effectively culled half of the population of Sanctuary. Needless to say, these years saw quite a few changes in the population and the prevalent factions across the fragile world, which will be reflected in the storylines.
Of course, the main narrative thread will be all about the power struggle between the angel Inarius and the demon Lilith. After endless years of conflict, the two had come to the same conclusion - there was no point in the Eternal War between the forces of Heaven and Hell.
When Lilith managed to capture Inarius, she found out that Inarius shared her mindset on the conflict, and they became allies. Together, they stole the mountain-sized Worldstone that would allow them to create a world of their own, which they called Sanctuary by no accident.
Such different beings inevitably had very different ideas on how to run Sanctuary, which led them to clash multiple times throughout the Diablo timeline. Inarius banished Lilith away from the world, locking her in a realm of darkness. Eventually, though, he was captured by other angels and handed over to the
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