Take-Two has claimed that it’s not seeing consumer resistance to its games being priced at $70.
During the company’s earnings call on Wednesday, one analyst said there were recent examples of unnamed Take-Two competitors offering discounts on some AAA games “within days and weeks” of their release.
Over two years since the $70 price point was adopted by some publishers for their current-gen games, are players still struggling to come to terms with it somewhat, they asked.
“We’re not seeing a pushback on frontline price,” Zelnick responded (transcribed by VGC). “What we’re seeing is consumers are seeking to limit their spending by going either to the stuff they really, really care about, blockbusters, or to value, and sometimes it could be both. And the good news is, we have a bunch of blockbusters and we have a wonderful catalogue.”
One recent example of a Take-Two release that failed to meet expectations was Marvel’s Midnight Suns. It came out last December priced at $70 on PS5 and Xbox Series X/S and $60 on PC, but the publisher discounted all versions of the game by 33% a month after release.
“The other news is we have a robust frontline release schedule and without regard to price, there has been some pressure, as a result, if a consumer sees something that’s interesting but not necessarily yet a huge blockbuster,” Zelnick continued.
“We think that will change. This is a growth business, and this is a unique market, and nothing that’s going on now is inconsistent with the view that we outlined during the pandemic. We said at that time that we were benefitting greatly from people being at home due to an odd turn of events.
“And we set out expectations that post-pandemic, we as an industry would be at a better place than
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