Back in ’99, video games beat even movies in discovering the best kind of horror comes from within our deepest resentments, not just from neat jumpscares. Team Silent is the name of the band of misfits responsible for creating Silent Hill. Still, despite continued critical success, Konami decided to pull the plug on Team Silent and began outsourcing the series to random companies after the fourth game. Let’s first look at the series’s predictably sad decline, then at its glory days.
Silent Hill: Origins belongs to a cursed batch of Silent Hill titles made after Konami decided that they didn’t like making Silent Hill games anymore. If what you love about Silent Hill is its psychological horror, then you won’t like this one. The biggest mind-scare we got out of Origins came prior to its release. It was when we learned that Konami outsourced a development team to create a prequel that “explained” aspects of Silent Hill.
Gameplay-wise, Origins fits the mold of a classic Silent Hill game, but it commits the unforgivable crime of trying to change aspects of pre-established and beloved lore. That’s especially offensive since the outsourced newcomers behind this are messing with the work of a different team, the team responsible for creating Silent Hill in the first place.
Spoilers: Who would want to know that the Red Pyramid Thing, aka the Pyramid Head, aka one of the most iconic and meaningful monsters ever, isn’t the projection of someone’s extreme psychological trauma but rather just some monster created in a lab?
Strengths: It kind of looks like the games we like, so it works for players who want to experience some nostalgia.
Weaknesses: It changes the established canon without at least adding to the gameplay as well.
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