Daedalic Entertainment, the studio behind The Lord of the Rings: Gollum, has issued a statement apologising for the game’s launch issues and pledging to release patches and make significant improvements.
The Lord of the Rings: Gollum launched yesterday to a simply staggeringly negative reaction, the game receiving the lowest metacritic aggregate ratings of the year as it was widely panned for both mediocre game design and heavily criticised for game-breaking bugs that in the case of a number of reviewers (ourselves included), made the game impossible or near impossible to complete.
The company’s Twitter image apology reads:
Dear Players,
We would like to sincerely apologize for the underwhelming experience many of you have had with The Lord of Ring: Gollum upon its release. We acknowledge and deeply regret that the game did not meet the expectations we set for ourselves or for our dedicated community. Please accept our sincere apologies for any disappointment this may have caused.
Our goal as a studio, and as passionate The Lord of the Rings fans, has always been to tell a compelling and immersive story-driven adventure. Crafting a story with Middle-earth as our playground has been the greatest honor – and the biggest challenge we have faced so far.
At Daedalic, we understand that a game’s success relies on the enjoyment and satisfaction of its players. We genuinely value your feedback and have been actively listening to your voices, reading your comments, and analyzing the constructive criticism and suggestions you have provided.
Our development team has been working diligently to address the bugs and technical issues many of you experienced. We are committed to providing you with patches that will allow you to enjoy the game
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