One of the most intimidating – and often much-maligned – methods of control in Street Fighter 6 is the dreaded Charge motion. So ubiquitous is this disdain, entire characters are immediately written off at the very whisper of them using this mechanic at all. Which is a real shame, since some of the most iconic characters in Street Fighter use them.
Everyone from Chun-Li, Guile, E. Honda, and even Deejay (to name a few) will demand you learn this odd mechanic, otherwise, you aren’t playing that character very well – or at all as is the more likely outcome. We are here to teach you how to do this movement, and why you should really give it a go. It’s not as bad as you might initially think.
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A Charge motion is denoted in a character’s Command List by a Yellow Arrow pointing in one direction followed by a white arrow in the opposite. These are very common in Street Fighter, but not all characters have them. For example, series poster boy Ryu doesn’t, but other regulars like Chun-Li have multiple.
You’ll notice when trying to do these motions that the attack is not coming out, and that’s because you are not performing the motion correctly.
Charge motions require you to, well, Charge your attack before you can unleash it. Charging has no visual indicator, so you will need to have a pretty good internal clock to get the timing right. To charge, all you have to do is hold ‘Back’ for around half a second to a second (the exact timing seems to change based on Character and
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