There are a surprising number of characters in Street Fighter 6 who have a lot of mobility. Whether that be Chun Li’s staggeringly fast shimmying, E. Honda’s screen-clearing headbutt, or Kimberley’s incredible range on Hisen Kick, there’s usually something zippy you have to factor in when brawling.
Whilst not the most popular character in Street Fighter 6, Blanka has one of the better Specials in the game. Of course, we are talking about the rather excellent (and annoying…) Rolling Attack. In this guide, we are going to go over why Rolling Attack is great, and how you can punish Blanka for daring to use it against you.
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Rolling Attack, like just about every attack in Street Fighter 6, has four variants. They all have slightly different properties, but they all serve roughly the same purpose. That purpose is of course to deal damage safely. Rolling Attack comes out quickly, covers a large distance, deals good damage, and is safe on Block.
What does this mean? Well, if Blanka hits you whilst you are Blocking, you won’t be able to counterattack. This is because Rolling Attack has good Frame Data, but also because Rolling Attack bounces Blanka backwards out of most characters’ reach. This makes Rolling Attack a tempting Special for Blanka to spam – especially if you have no answer to it. That’s where we come in.
As a general rule, if something is slapping you around, experimenting with Drive Impact can often yield great results. This is absolutely the case here,
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