Prepare to embark on an epic journey to the ravaged world of Tormentosia in Coreborn: Nations of the Ultracore. Developed by Blankhans, this social survival sandbox game thrusts players into a land torn asunder by the nefarious Sorgoth and his formidable armies. As you step foot into this immersive world, you'll be faced with the daunting task of survival while also navigating a massive, colorful world. With its fusion of survival mechanics and boundless creative freedom, Coreborn invites players to forge their own path in a realm with countless dangers and endless possibilities.
Sounds spiffy, right? As a dedicated enthusiast of sandbox survival games, I've spent countless hours immersing myself in the rich landscapes of Conan Exiles, Ark, Minecraft, Astroneer, Valheim, and Starbound. Whether it's the seamless crafting systems, the thrill of encountering dinosaurs, the endless modding possibilities, or the allure of space exploration, each of these games has offered something unique that kept me captivated. However, when I recently delved into Coreborn during the Steam Next Fest with a group of friends, I found myself grappling with conflicting emotions about the experience. Just what exactly did Coreborn bring to the genre?
For the most part, Coreborn checks all of the typical survival game boxes that we all know and love: in-depth base building, multiplayer, “purging”/raiding by monsters, and combat skill trees. Coreborn also makes use of a “town” system that lets guilds claim a piece of land and expand its reach as they level up. While all of that sounds fine and dandy, it’s another thing to execute these features properly. We’ll go deeper into these concerns a little later.
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