Jagged Alliance 3 has detailed how it will support two-player online co-op.
Haemimont Games programmer and designer, Vlad Abadzhiev-Jahn, explained how the co-op system will be implemented in a new dev diary posted ahead of the highly-anticipated RPG's threequel release next week.
«Multiplayer brings a whole other energy to a game's campaign. It allows you to explore tactical differences with your partner and devise strategies together, experience and discuss the story side by side, and it also adds replayability,» Abadzhiev-Jahn explains (thanks, PC Gamer).
That said, it seems «translating the single player experience as closely as possible while accommodating two people frictionlessly was a challenge both technically and design wise». Consequently, Haemimont confirms that Jagged Alliance 3 will allow one player to be designated as the host, whilst the second will be the «partner».
It's up to you to decide if you want to invite a partner into your main campaign or set up a new one for your co-op adventure, and you can save your progress at any time, regardless of whether someone's playing with you or not. You can also continue in the same game even if your buddy drops out.
Furthermore, both players can also load any of the saves — whether auto-save or manual – created during co-op gameplay and continue them in singleplayer.
«We found that in co-op games it is important for both players to be aware of what's happening in the moment-to-moment gameplay,» Abadzhiev-Jahn continues. «We implemented a system where conversations with NPCs are controlled by the player who initiated them, but both players observe the conversation happening in real time. The non-controlling player can even offer suggestions for conversation
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