Capcom has been on a winning run with critically acclaimed releases like Street Fighter 6 and the recent Resident Evil 4 remake. Oddball dinosaur shooter Exoprimal always looked like a risk to its unflinching reputation, however: the publisher doesn’t have the best track-record with online shooters – just look at the dour Resident Evil Re:Verse for instance – and its live service underpinnings were guaranteed to irk enthusiast fans. While we don’t expect this to be leading a Game of the Year charge like Capcom’s other tentpole titles, however, there’s the glimmer of something great.
The setup is ridiculous: you’re an Exofighter who’s been pulled into a never-ending time loop by an AI named Leviathan where you need to battle prehistoric creatures for the remainder of your existence in order to glean valuable combat data. The cutscenes that preface the plot are goofy in an extremely likeable way, and you unlock more as you complete missions and analyse data points between bouts. These bitesized bits of story give you something to engage with during downtime, and while the narrative is clearly all nonsense, we’re finding it interesting enough to interact with so far.
Of course, it’s the core action that’ll be occupying the most of your attention – and it’s good. Working in squads of five, you’ll be tasked with sprinting to different objective markers, where you’ll need to cull a set amount of dinosaurs alongside your team. This is where the title really flexes its technical chops: there can be hundreds of dinosaurs on screen at once, and while they’re effectively little more than cannon fodder individually, you need to coordinate with your teammates in order to deal with the waves. In a way, it kinda reminds us of the
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