Tim Cain, one of the creators of the original Fallout and a co-founder of cult RPG studio Troika, has released a vlog revealing Troika's 2003 pitch to Wizards of the Coast for Baldur's Gate 3. This version sounds like an even wilder departure for the series than Larian's highly anticipated upcoming sequel.
Cain discovered the pitch document in his personal collection of files related to development of The Temple of Elemental Evil, Troika's 2003 adaptation of the Gary Gygax tabletop module of the same name. «Making a computer game and trying to make it as true as possible to the paper and pencil game, we did that, it's done,» Cain said of ToEE, which we previously described as the «most D&D» of all D&D games. «Now I wanted to make what I called 'adapted D&D.'»
Cain describes Troika's proposed Baldur's Gate 3 as a real time, first-person RPG with a third person view for melee combat, similar to the Jedi Knight games or Troika's own Vampire: the Masquerade — Bloodlines. Overall, it sounds like a real tactile, immersive experience, way more Outer Worlds than Infinity Engine.
Troika's adapted D&D system would have removed Intelligence and Wisdom entirely, and you wouldn't have been able to directly set your attributes, instead having them generated based on starting race and class and improved automatically on level up. Instead of memorizing spells per day, all advanced abilities, physical or magical, would have drawn on a «fatigue» meter that sounds sort of like the mana points from Diablo or Force meter in Knights of the Old Republic.
This BG3 would have offered eight classes: Bard, Cleric, Druid, Fighter, Mage, Monk, Ranger, and Rogue. Cain explained that Paladins were excluded because Troika wanted to start all
Read more on pcgamer.com