It doesn't take long before Baldur's Gate 3 starts handing out dozens of magical weapons like candy, so like a homicidal Marie Kondo, I've been trying to let go of Baldur's Gate 3 loot that doesn't spark joy in my backpack. I've said goodbye to some pretty cool axes and amulets just so I don't have to watch them collect dust anymore, but one weapon I doubt I'll ever part with is the Punch-Drunk Bastard.
The Punch-Drunk Bastard is a greatclub (read: a bigass bat) found in one of the coolest side areas of Act 2. It's my new favorite weapon, though I'm embarrassed to admit it's been lying unnoticed in Astarion's inventory for the last 10 hours. Its modest base damage of 1d8 made me glaze over it at first, but then I read its unique trait:
Tippler's Rage: While you are drunk, you have Advantage on attack rolls. You also create a blast with each attack, dealing 1-4 Thunder damage for 3 meters.
Really burying the lede there, Larian: a greatclub that gets constant advantage and wicked AoE damage as long as you can stay wasted? Incredible, no notes. Here's where to find the Punch-Drunk Bastard in Act 2.
Act 2 of Baldur's Gate 3 is, above all else, a bummer. It's dark, the shadows are turning all living things into zombies, and there's a distinct lack of cozy NPC hubs. Instead, Larian turns up the creep factor and doubles down on bizarre enemy encounters. You'll find the Punch-Drunk Bastard near one such encounter in The Waning Moon, a not-quite-abandoned tavern in the center of town near Moonrise Towers.
The club is waiting in a chest in the backroom of the tavern, but reaching it isn't as simple as picking a lock or lifting a key: going near the door to the backroom triggers a conversation with a bloated behemoth with a case
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