At the beginning of Act Three in Baldur’s Gate 3, a hapless young girl and her cat, Grub, ask for your help in the town of Rivington — and you will need to decide if you will take her in or not.
To help you make up your mind, we have got the Baldur's Gate 3 Yenna choice explained, answering whether should you let Yenna stay in your camp or not.
There are plenty of unsavoury and unscrupulous characters in Baldur’s Gate 3, so you’re wise to ask this — as you’re never far from having a knife plunged in your back or waking up to find a «friendly» vampire at your neck. Don’t talk to strangers and all that!
But don’t let Yenna sit out in the cold and rain (or do): Read on to see what fate you might decide for Yenna and Grub in your journey through the Forgotten Realms.
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Ultimately – the choice is yours. If you are doing an evil playthrough, then a charitable act to help save a child and her cat may not fly with you. If you sided with Minthara and kill everyone in Druid Grove, why stop now?
If you are the acing type, then Yenna will cook for you and your party, having learned from her mother who has disappeared. Her cat Grub is a cute addition to have in the camp too, and is quite a bit more cuddly-looking than the Sphynx cat in the Last Light Inn, His Majesty, — but perhaps not quite as funny.
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If you tell Yenna and Grub to scram, she warns you that you will regret it — but as of now it’s quite unclear what actually happens to Yenna.
This will be met with criticism from
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