When it comes to open-world RPGs, I’ve come to learn that more side content doesn’t always equal a better gaming experience. A delicate balance between engaging side quests and the overarching main plot must be struck. That’s why when I heard that Baldur’s Gate 3 would be 50 hours for main-plot exclusive playthroughs and around 200 hours for the completionist, I had my reservations.
Too often, I find myself distracted by unrelated tangents, steering away from the heart of the story. It’s not that I don’t want to save Princess Zelda in ToK; I just need to help this guy support every Hudson sign on the map before I complete the main quest.
Baldur’s Gate 3 is an embarrassment of riches regarding side content. The world is teeming with side quests, each more enticing than the last. There are side quests within side quests, plenty of encounters, and intriguing characters to meet — it’s a veritable playground for the curious player. But what sets this game apart is its extraordinary ability to guide players back to the main plot, ensuring they never lose sight of the greater journey.
When it comes to side quests, a spectrum ranges from the meaningless and mundane to the truly impactful. Baldur’s Gate 3 takes inspiration from the best and sidesteps the worst. Gone are the days of having this badass, spell-casting Witcher fetch an old lady’s lost pan.
In fact, there’s not even a chance to get sidetracked by some random Ancient God’s lair for hours in the pursuit of a legendary weapon. I’m looking at you, Skyrim. In Baldur’s Gate 3, the legendary weapon’s location coincides with a companion’s quest – every narrative thread threads into the main story’s tapestry, staying relevant and
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