Classic Hardcore is upon us. Get a quick refresher on the content available, the special considerations for Hardcore and be ready for your ticket into a new adventure!
As we've mentioned in our previous article on the Rules of Engagement, all content available in WoW Classic will be unlocked from the moment Hardcore realms open. This has certain implications for would-be adventurers that you should know about, especially in relation to quests, dungeons, and raids.
Items added to early dungeons late in the original release of World of Warcraft will be available in their final state in Classic Hardcore realms.
Dungeon Set quests will be available. You can undertake quests to complete sets such as Deathmist Raiment or Soulforge Armor from the moment you meet the requirements (though we advise caution—some of these quests can be incredibly dangerous to unprepared adventurers).
The gates of Ahn'Qiraj will be open from the start. It won't be possible for any player to become a Scarab Lord, but the Scepter of the Shifting Sands questline will be available, should you feel inclined to truly test your limits.
Certain areas of the world that were unguarded will have the presence of guards (such as Light's Hope Chapel in Eastern Plaguelands). Beware of enemy settlements, and absolutely no funny business around guards. They have no qualms about bringing an abrupt end to your Hardcore adventures if you end up hostile to them.
As a reminder, in Classic Hardcore most dungeons are on a 24-hour lockout. This is to encourage you to face the dangers of the open world—where the main part of the Hardcore journey takes place.
In addition, Classic Hardcore realms will feature adjusted behavior for creatures in most dungeons to make it significantly
Read more on news.blizzard.com