Our good friends at Ravensburger North America sent over the Lord of the Rings: Adventure Book Game while I was away at GenCon, and of course my son Lochlan hopped into it as soon as he could. Let’s take a quick look at how the game plays, and provide some thoughts on the experience as a whole!
The Adventure Begins – How to Play
In Lord of the Rings: Adventure Book Game, players will work together to complete chapters of the book, which is fitting because the game board is actually a book. Each chapter has a unique setup that will be required prior to starting the game, and a number of challenges required to complete in order to win the chapter. Should the chapter end without you completing the required challenges, you will lose, and have to restart the entire chapter.
In Chapter 1, for example, you will be running around The Shire with Gandalf, Sam and Frodo, attempting to steer clear of black riders which will shuffle around the board in a clockwise manor. An objective example would be having Gandalf and Frodo on a specific spot on the board, with Sam just a few spots away. This is an obvious nod to when Gandalf and Frodo are speaking inside Frodo’s Hobbit hole, while Sam is eavesdropping outside. I love all these subtle nods to the films and books, as it brings back so many positive memories.
Players will have cards in their hands, and these cards can be used for a variety of purposes. To begin their turn, players can move one character 2 spaces or two characters 1 space each. Then players can begin playing cards from their hands. Discarding a card will allow characters to move an additional space, or use specific types of cards from their hands to complete challenges. Players can also trade cards.
Once a player’s
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