Pokémon games have long been a force to be reckoned with when it comes to sales potential. However, their quality hasn't always been top-notch. The latest installment on Nintendo Switch, Scarlet and Violet, received harsh criticism for its technical presentation. Here's what Nathan Birch wrote in Wccftech's review:
At this point, you likely have the impression I really enjoyed Pokémon Scarlet and Violet, and frankly, you’re right. That said, these games’ presentation is a Snorlax-sized matzo ball that can’t be ignored. Pokémon S&V aren’t quite as ugly as the worst screens and clips being circulated would imply. The game is brighter and crisper than Pokémon Legends: Arceus and, believe it or not, there are times when it actually looks rather nice. That said, there’s no denying there are some very low-poly objects and blurry Gamecube-era textures in this game and performance can be dreadful. At times, 20fps feels like a best-case scenario, with the appearance of lots of NPCs and/or weather effects making things even worse. Like many recent Nintendo games, objects at a distance run at even lower framerates, except in this game “at a distance” can often mean five feet in front of your character. Wonky visual glitches are also common, although thankfully, I haven’t encountered any crashes or anything that required a reset.
Usually, The Pokémon Company does not directly address this kind of criticism. However, in a recent interview conducted by ComicBook.com at the Pokémon World Championships, Chief Operating Officer Takato Utsunomiya shared an interesting comment about ensuring the products' quality going forward.
I think in general, if you look at the past, the path we've taken up until now has been this constant release,
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