Ubisoft confirmed earlier this year that its multiplayer shooter XDefiant would be launching sometime this summer, and last month, executive producer Mark Rubin said that the game was on track to hit that launch window. However, the title has hit a bit of a snag behind the scenes – specifically, with its certification process with PlayStation and Xbox – which could result in a slight delay.
In an update published on Ubisoft’s official website, Rubin has revealed that though XDefiant was submitted for certification in late July, but was sent back as a “Not Pass” by Sony and Microsoft about a month ago. According to Rubin, that was because of compliance bugs, which he describes as bugs that “relate to the systems and overall experience that the first parties expect from games on their platform”- like, for instance, Trophies or Achievements not being properly tracked.
“At the end of July, we started this process, and we got our first results back by mid-August, which was a Not Pass,” Rubin’s message reads. “We realized then that we had more work related to compliance than we had anticipated. If it HAD passed, then we would have been able to ship at the end of August. But it didn’t and so we have spent the last 3-4 weeks fixing those issues and getting ready to do another submission.”
Rubin says XDefiant will once again be submitted for certification to the platform holders, likely within the next two weeks, and depending on what the results are this time around, the game could launch anywhere between mid-September (which wouldn’t be long from now, obviously) to mid-October.
“We will hopefully be submitting to 1st parties in a little less than 2 weeks,” Rubin says. “If that Passes cleanly, then we could be looking at a
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