As Star Citizen continues its long journey toward a full launch, eventually, the developer has changed how its going to be handling its public test universe moving forward.
For those living under a rock this last decade, Star Citizen is slated to be a gigantic space-faring MMO, and has been under development since 2010. It launched its incredibly successful crowdfunding campaign back in 2012 and has since become the highest-funded crowdfunded game in existence. Combining a space sim, first-person shooter, and the trappings of a true sandbox MMO, Star Citizen has captured the attention of space enthusiasts everywhere, despite the fact that it's been slow goings for its development.
One of the crucial aspects of Star Citizen's development has been its public testing universe, which gives players the chance to play the MMO and test out the various ships, systems and updates as the team at Cloud Imperium Games implements them. However, in a forum post late last week, CIG has announced some changes to how it handles its testing environments moving forward.
While there are many, many players who take part in the PTU tests each time they are available, many players only log in to check out the new features and ships, dropping out before the end of the test. This puts a strain on the systems and resources needed to run these tests, causing «comparatively high server costs and download provisioning.»
«For the last four years, we haven't changed the PTU wave system, which regulates who has access to the test servers and when. Over time, more and more players have gained access to various waves, which has ultimately led us away from our initial goals with testing waves. We have also come to notice that many players only log in once per
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