I've struggled at times on Baldur's Gate 3's normal difficulty, so I can only imagine how it feels for players who are brand new to D&D or Larian RPGs. With very little explanation, it chucks hotbars full of terms like «bonus action,» «cantrip,» spell slot," and so much more at players. If it feels like you missed a tutorial, you're not the only one, but in an interview with PC Gamer last week, Larian founder Swen Vincke contested that there is a tutorial in Baldur's Gate 3, just not a traditional step-by-step guide. It's all of Act 1.
«If you pay very close attention to Act 1, you will see that it's actually a very long tutorial,» Vincke said. «Systems are being shown to you. The AI shows you a lot of things, and makes you realize [how they work], maybe sometimes subconsciously, but you figure things out. You discover increasingly sophisticated challenges, where you will always find a way, because there's always multiple solutions, anyway. But you might discover and stumble upon something that's possible, and from now on, it becomes part of the arsenal that you can use to play the game.»
That's all been true in my experience: I've learned a lot from blundering around in the first act, including by copying the things NPCs do in combat to learn that shoving a powerful enemy into a chasm is a valid way to win a fight, for example.
It's not a flawless learning experience, though, as evidenced by the amount of testing I had to do just to explain how Baldur's Gate 3 co-op works, and the number of people I know who, many hours in, still had no idea what «DC» stands for or how Armor Class relates to dice rolls. Even having D&D experience only goes so far in Baldur's Gate 3. In my tabletop D&D games, at least, players spend a
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