Baldur's Gate 3 is an exceptional game: a grognardy CRPG with complex and barely-explained D&D rules and a massive mainstream success, even before its console releases. With Diablo 4's always-online grind providing the perfect contrast, it's come across to some as a victory over malignant modern videogame trends: Where other companies build cosmetics stores and battle passes, Larian has succeeded through good old fashioned respect for player freedom and quality craftwork, or so goes some popular posts and articles. A handful of game developers, meanwhile, have cautioned against oversimplifying the lesson, arguing that Baldur's Gate 3 is an anomaly that even big studios won't be able to replicate. Online arguing has ensued.
In an interview with PC Gamer earlier this week, Larian founder Swen Vincke weighed in on the debate, which he finds somewhat perplexing. It's a given that not any studio could make Baldur's Gate 3, he said, but he questions the importance of videogame «standards,» which he says «die every day» as new ideas emerge and old one are reinvented.
Backing up to the start, the conversation coalesced in large part around a Twitter thread by game designer (and former PC Gamer contributor) Xalavier Nelson Jr, who sought to «gently, pre-emptively push back against players» who would use their excitement for Baldur's Gate 3 to «apply criticism or a 'raised standard' to RPGs going forward.» His argument was that Baldur's Gate 3 isn't a schema that any RPG developer can work to, but the product of a particular developer taking a huge risk under a particular set of circumstances.
«In an era of megagames, Baldur's Gate 3 is one of the largest attempted, built by a specialized group of people using mature tech
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