It took me a few hours with Baldur's Gate 3 to fully come to a realization that is pretty dang obvious in hindsight—if you're playing in four-player co-op like I am, there's absolutely no room for more companions in your life.
The first two hours of Baldur's Gate 3 are a flurry of meet-and-greets with other weirdos who got tadpoles shoved in their eyeballs, and pretty soon we'd stacked up companion quests with Lae'zel, Shadowheart, Astarion, Wyll, and Gale with interesting stories splintering off in all directions. But with a party full of custom characters we couldn't have any of our new friends tag along with us, so they just sat back at camp, and I kept running into quest objectives that I couldn't make any progress on without one of those companions tagging along.
It felt wrong to ignore those quests—I mean, they're right there in my journal, begging to be completed! Like many RPG players, I have trouble leaving any quest unsolved, and chatting with my companions every time I came back to camp felt like a half-measure. So in an interview on Monday with Larian Studios founder Swen Vincke, I asked for advice on how best to interact with companions in a four-player game.
His advice? Eh, maybe don't.
«Personally, and this will be different for different people, I would keep them for a singleplayer playthrough or a co-op playthrough with just two players, where you take some companions with you,» Vincke said. «A large part of the storytelling of these characters is when they're with you in the world.»
Vincke elaborated that if your companions are stuck at camp, any conversation you have with them will be based on a «hearsay» conversation system. In other words, they'll be able to react to what you tell them, but they
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